Book Review: Ready Player Two
I had to read the sequel to the wonderful Ready Player Two by Ernest Cline. I enjoyed that first book so much. I grew up in the eighties and played the videogames, watched the movies and anime shows that are mentioned in the book.
Not only that, the story was amazing. Just the description of that virtual world was a pleasure to read. The plot was ingenious and the twists well thought out. I really enjoyed that one.
The second book... not so much, unfortunately.
It wasn't as dynamic as the first one. First of all, the beginning of the story is depressing. The main character is not very likable at all (too bad because I loved him in the first book). Then the quest begins. Perhaps because the author wanted to simulate the first book and its success? I'm not sure. But instead of adding these bits and pieces of geekiness like he did in the first one, he forced the "trivia" on us at length.
I confess I skipped a few parts. The book is about finding some crystals (basically) and each of the crystals is associated with one world. Lord of the Rings, Prince, John Hughes movies, Prince.
But the worlds were described so much an each quests had SO many parts that it became tedious.
The ending wasn't bad. At least not until the defeat the bad guy, but then something else happens that bothered me. The implications of that future at the end of the book wasn't as simple as the author painted it. An interesting future, for sure, but now what the author wrote it to be.
I read the book. I listened to the story in my head. And while I don't regret it, I wish it would have been a bit different.
Cheers!
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